BRIEF: Paladin II (1992) (2024)

BRIEF: Paladin II (1992) (1)
There we go with "version 1.0" again. I'd rather they lied to me and started at "version 2.3."

I investigated Omnitrend's Paladin (1988) back in 2011, won a couple of quests, and decided that while it was a decent squad-based strategy game, it wasn't enough of an RPG to meet my definitions. Thirteen years later, I make the same ruling about its sequel. In 2011, I numbered and scored it anyway, but I decline to do so now.

The first game had you in charge of a titular paladin, who despite his name was more like a mercenary. Some of the quests were a bit evil. Someone looked up the definition of the word between the two games, because in the sequel you play a "legendary hero, and a knight of great renown" with a specific mandate to "seek out and destroy evil and to defend and protect the weak." This is accomplished through a series of 20 independent quests with specific objectives and time limits: rescuing hostages, defeating bandits, slaying trolls, finding stolen property, defeating evil wizards, and so forth. The game even comes with a scenario builder so you can create your own.

BRIEF: Paladin II (1992) (2)
Setting up the game. Creating a new paladin just involves choosing a name.

Playing each scenario is similar to being in permanent combat in a traditional RPG like the Gold Box games or Knights of Legend (1989). The party takes turns moving across a large map. Each character has a number of "movement points" that serve as an energy pool for walking, attacking, casting spells, and using items. You don't need to exhaust one character before moving on to the next--you can cycle freely among them. When you're done, you end the turn, and the enemy characters get to go.

BRIEF: Paladin II (1992) (3)
Our goals for the mission.

The paladin and his allies have no permanent inventories, but they can find a variety of gear during the missions, including potions of healing, magic swords and shields, explosive crystals, Amulets of Levitation, and magic scrolls.

An early scenario is called "Capture," and it asks you to wipe out a group of bandits led by a warlord named Kesrin and stop them from selling dangerous scrolls to an evil mage. You're joined on the quest by three swordsmen, a thief, a mage, and a ranger. It took me four tries to learn the controls and conventions well enough to win the scenario, and I found myself enjoying it by the end. It's very tactical, with considerations of character attributes, gear, terrain, facing direction, obstacles, traps, spells, and usable items. It has just the right amount of complexity, I think, although as with Knights of Legend, I wouldn't mind if the maps were smaller and it were a bit easier to find the enemies.

BRIEF: Paladin II (1992) (4)
My paladin (leftmost character) attacks an enemy from the side.

As with the original, timing seems to be everything. You definitely don't want to run up to enemies and then end the turn; that just gives them a free round of attacks. You need to engineer the opposite, or at least stage your characters so you can rush the enemy and attack a few times in the same round. Spells and some usable items are immensely powerful, but costly, so you have to save them for the right circ*mstances.

BRIEF: Paladin II (1992) (5)
Finding the evil scrolls--and what looks like a demon.

I can report that the graphics and sound are a little better than the predecessor, although the game commits the common early-1990s sin of trying to depict too much with too few pixels. The characters are supposed to have cloaks and armbands and facial hair, but they just mostly look like blobs to me (my colorblindness undoubtedly plays a role). The controls are significantly improved, with redundant mouse/keyboard commands and options to turn off animations so you can get through the whole thing faster. You can move diagonally, unlike the original, but movement is still a little janky; it takes too long by keyboard, but the mouse just flat-out doesn't work a lot of the time, refusing to deposit characters where you try to drag them.

BRIEF: Paladin II (1992) (6)
Available spells for the mage.

While I admire the tactics, the missions just seem awfully long. You spend a lot of time just mincing your way across the map; it perhaps would have been better if you could move the characters as a unit when not in combat, or at least set movement paths that they could automatically use from round to round, like in Warlords II.

BRIEF: Paladin II (1992) (7)
The "paladin died" screen.

The characters have attributes--specifically, skill levels on "Melee," "Aiming," "Seeing," and "Detecting"-- and the game is almost an RPG in that these values can increase after a mission. But they can only increase for the paladin (the only permanent character), and only if he participates actively in the mission. When I won "Capture," my paladin's "Melee" and "Aiming" skills went up by 2% each. That technically passes my definition of an RPG, but my paladin started with "Melee" and "Aiming" values of 20%. He'd have to play 10 missions (and get rewarded for all of them) to even get to 40%. And that's just one character out of up to a dozen that you control in missions. Character development is thus not a primary feature of gameplay. It's a small bone to toss players without unbalancing the difficulty of the missions.

BRIEF: Paladin II (1992) (8)
And the victory screen. Or else I'm shoving that wizard off a cliff.

Despite my rejection, I think it could be a fun game if you like tactical combat. Allen Greenberg gave it a positive review for that reason in the March 1993 Computer Gaming World. ("A paladin, of course, is an apprentice knight," he tells us. What?!) Dragon, on the other hand, in the same issue that gave five stars to Lemmings (1991), gave it only two stars, with criticisms towards the interface, speed of the game, and graphics.

Connecticut-based Omnitrend specialized in strategy and simulation games, including the Universe series (1983/1986), the Breach series (1987/1990/1995) , and the Rules of Engagement series (1991/1993). The company is still around today, but they left game design in the mid-1990s to focus on communications software.

BRIEF: Paladin II (1992) (2024)

FAQs

What is the best Oath for a Paladin tank? ›

In short, the Oath of Redemption is the best D&D 5e Paladin subclass if you want to tank, talk enemies down, flex combat utility, or do basically anything other than kill bad guys. Even then, it's pretty good at that last bit.

What is the best Paladin Oath in Baldur's Gate? ›

The Oath of Vengeance subclass is a great Paladin subclass in Baldur's Gate 3 because it offers powerful damage abilities, debuffs, and high survivability. You can unlock your subclass right away as a Paladin in the character creation screen.

What is the best spell for a Paladin in bg3? ›

Divine Smite is the best Paladin Spell in Baldur's Gate 3 because it allows you to passively add radiant damage to your melee weapon attack. Unlike other spells, Divine Smite can be triggered via a main hand attack, or critical hit, vs. casting outright.

What is the Oath of secrets Paladin? ›

Paladins of the Oath of Secrets swear away the glory and recognition that follows a heroic deed. Orders of these paladins search the worlds both familiar and otherworldly for arising threats to the people. Once such a threat is identified, a team is dispatched to end it in its infancy.

What happens if you break your Oath as a paladin? ›

To break your Paladin Oath, you must betray your beliefs and violate one of the Oath's tenets from your chosen subclass. Once you break your oath, the Oathbreaker Knight will appear and temporarily prevent you from using your channel oath abilities.

Which Paladin is the best? ›

Holy Nimbus makes the Devotion paladin a shining beacon of hope, dealing radiant damage to enemies, and an advantage on saving throws against fiends and undead. Devotion paladins are an excellent balance of offense and defense, and one of the strongest subclasses available in DnD.

What is the best race for a Paladin in Baldur's Gate? ›

The durable Gold Dwarf is the best race to pick for a Paladin in Baldur's Gate 3. This is primarily because Gold Dwarves gain a feature that increases their hit point maximum, which pairs nicely with the Paladin's stalwart survivability.

What Paladin Oath is best for healing? ›

The Oath of Healing holds a paladin to a path of remedy and purity, sworn to rid the world of disease and other ills. In joining martial technique with medicine and remedy, these paladins are battlefield doctors and miracle workers alike.

Can you be an Oathbreaker in Baldur's Gate 3? ›

To become an Oathbreaker Paladin in Baldur's Gate 3, follow these steps: Lie or go back on a promise and kill an innocent (Say 'I won't attack', then you attack anyways post dialogue) You are visited by Oathbreaker Knight Cutscene. Visit your Camp and find the NPC Oathbreaker Knight and talk.

What fighting style for Paladin BG3? ›

The best Paladin Fighting Style is Defense. Although this decision ultimately comes down to your play style, we've found that the increase in armour class that Defense provides will almost always offer a significant advantage in battle, while other Fighting Styles are more situational.

What is the best class in Baldur's Gate trilogy? ›

Baldur's Gate 3 Best Classes: Tier List And Which One You Should...
  • S Tier Classes. Bard. Cleric. Paladin. Sorcerer.
  • A Tier Classes. Barbarian. Ranger. Rogue. Warlock. Wizard.
  • B Tier Classes. Druid. Monk.
Sep 5, 2023

What is the strongest paladin Oath? ›

The fact that they can grow wings and actually use them to fly makes the Oath of Vengeance the best Paladin Oath.

Which Oath is best for paladin BG3? ›

The best subclass for the Paladin is the Oath of Vengeance, due to how it balances great damage potential with magic that assists other members of your party in Baldur's Gate 3.

Can you make your own paladin Oath? ›

This sourcebook provides a clear guide to creating your very own paladin Oath compatible with 5e. Matt's guide is based on the research of the eight official paladin Oaths as well as other homebrew and community-created content. It offers clear guidance along with examples.

Which sacred Oath is best for paladin? ›

Oath of Vengance paladins also gain the power to become literal avenging angels that sprout wings and emanate a terrifying aura of fear. The fact that they can grow wings and actually use them to fly makes the Oath of Vengeance the best Paladin Oath.

What is the best covenant for prot paladin? ›

While all of the Covenants have their place some simply perform better on a day-to-day basis than others. Kyrian and Venthyr are the two that stand out the most for Protection Paladin due to their powerful Class Abilities and Soulbinds. Venthyr — Strong single-target DPS, group healing, and the ability to teleport!

What is the best profession for a paladin tank? ›

In general, the preferred professions for Paladin tanks are Engineering and Enchanting.

Can a paladin be used as a tank? ›

In order to hold aggro on a target, a tank must be able to generate more threat than their comrades. A paladin tank accomplishes this mainly by dealing a large amount of Holy damage while under the influence of Righteous Fury.

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