STARDEW VALLEY EXPANDED CONFIGURATIONS
Seasonal Edits
Default =“True” Mist Effects
Adds leaves to all building roofs during fall and snow to many objects during winter (fences, stop signs, plants, etc). Automatically adjusts colors if players have Starblue Valley or Eemie recolors installed.
Replace Default/Hardwood Fences
Default =“True”
Replaces the standard and hardwood fences with the matching static fences found throughout exterior locations. Automatically adjusts colors if players have Starblue Valley or Eemie recolors installed.
Immersive Shadows
Default = "True"
Adds shadows to buildings and large objects in the world.
Adds mist during rainy days to many maps. This does impact performance, so disable this if you're experiencing lag on rainy days.
Original Mines Entrance
Default = "False" Disable SVE Joja Shop
Adds back the original mine entrance at the mountain, cutting down time it takes players to walk to the mines.
Removes SVE Joja Shop patches, giving other mods editing the vanilla shop priority.
Remove Objects From Grandpas Shed
Default = "False" Remove Southern Cactuses From Desert
Once players complete the quest, they can opt in to remove all static objects from the interior.
Removes a number of catuses in Calico Desert, allowing easier placement of objects such as kegs.
Alternative Craftables
Default = "False"
Changes the design of the furnace, kiln, beehives, kegs, seed machine, cheese machine, and mayonnaise machine.
Balanced Crafting
Default =“False” Shorter Path To Blue Moon Vineyard
Crafting requires more/different resources. Some craftables are easier to make. Recommended if players are using the “Automation” mod and/or IF2R to balance resource intake.
Harder Building Construction
Default =“False”
Constructing buildings cost more resources and money.
Stronger Monsters
Default =“False”
Monsters receive a significant buff in damage dealt to players (double), with slight increases in HP. Shadow Brutes and Mummies have large HP and damage buffs.
Older Sophia Portraits
Default =“False”
Makes Sophia's portraits look older!
Default = "False"
Pushes the warp point from Cindersap Forest > Blue Moon Vineyard closer to Fairhaven Farm, cutting down on travel time.
Mature Events
Default =“False” Use Galdoran Theme All Times Disable Galdoran Theme Remove Fences Remove Grass Stretch Grass Crop Field Heavy Debris Larger Bridge To Grandpas Shed Larger Greenhouse Remove Greenhouse Objects
Adds an additional 10 events that contain extremely serious topics, dark undertones, and moral ambiguity. If players wish to play SVE with these events, they must consent via toggling the configuration to “true”.
Changes the Stardew Valley region UI to the Galdoran region UI in all locations.
Disables the Galdoran UI in all locations. Useful if players have a mod already editing the UI.
GRANDPA'S FARM CONFIGURATIONSSandbox Layout
Default = “False”
Turns the farmland into a huge dirt field, similar to the standard farm. Perfect for players who want full control over map design.
Default = "False"
Removes pre-built fences on the farm.
Default = "False"
Removes the long bit of grass adjacent to the dirt crop field.
Default = "False"
Changes the large dirt field to grass.
Default = "False"
Fills the farm landscape with a plethora of resources.
Remove Land Expansion Pond
Default = "False"
Removes the south east pond on the farmland accessible after buying the property deed.
Default = "False"
Extends the patched bridge height by 1 tile, making it connect better with player-laid paths that are 2 tiles in height.
Default = "False"
Makes the greenhouse slightly bigger, with designated fruit tree spots.
Default = "False"
Removes static objects, such as plants and barrels, from the greenhouse interior.
IMMERSIVE FARM 2 REMASTERED CONFIGURATIONS
Farm Sand Box Layout
Default = “False”
Transforms IF2R into a more standard farm map, excluding predetermined crop fields, shed building, and static fences. There’s an image of this version in the IF2R section. The configuration file is located within the [CP] IF2R Folder. Players may set this configuration to “true” on existing SVE saves using IF2R.
Farm-Light Debris
Default = “False”
Balances resource intake and makes the farmland more manageable. Must be toggled to true before save file creation to take effect.
DirtCropField1, DirtCropField2, DirtCropField3…
Default = “False”
Crop fields can be toggled between grass and dirt variants.
Remove Fences In Front Of Shed
Default = “False”
Removes the fences in-between the shed and crop field 6.
Remove Farm Animal Area Fences
Default = “False”
Removes the fencing in the middle of IF2R.
Remove Fences Left Of Crop Field 1
Default = “False”
Removes the fences beside the river.
Remove Central Cherry Blossom Tree And Water Trough
Default = “False”
Removes the large pink tree and water trough below the fenced animal area
Remove Fences From Backyard
Default = “False”
Removes all fences around the farmhouse.
Remove Table From Backyard
Default = “False”
Removes the table and chair under the blossom tree.
Remove Pet House From Backyard
Default = “False”
Removes the pet house. Useful if players are using a recolor that doesn’t match the color palette/design.
Remove Flowerbed From Backyard
Default = “False”
Removes the flowerbeds above the farmhouse.
Remove Minecart System
Default = “False”
Removes the minecarts around the farmland.
Remove Objects From Greenhouse
Default = “False”
Removes static plants, boxes, flowers, and barrels from the IF2R greenhouse interior.